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- Hiya
-
- I'm creating a level editor for a game and I need some routine help.
-
- 1) Is there a way to check the size of a bob?
- 2) Any asm-coders that can help me with an assembler-screen-copy-
- routine? The one in Amos is WAY to slow. Maybe there is a faster
- on some extension...
- 3) How does the 'BobspriteCol' and the 'SpritebobCol' commands work?
- Can you check collisions between the mousepointer-sprite and a bob?
-
- That's all I can think of now... Bye
-
- /Marco
-
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